Takeshi no Chōsenjō (たけしの挑戦状) [Boxed]
Takeshi no Chōsenjō (たけしの挑戦状) [Boxed]
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Price: US$24.99
Weight: 250Grams
Item description
Takeshi no Chōsenjō (たけしの挑戦状) is easily one of the most bizarre games from the 8 bit era and one of the strangest of all time.
This is from Wikipedia:
On the surface Takeshi no Chōsenjō is a side-scrolling adventure game, where the player character can wander the streets and buildings of Tokyo, and later the islands of the South Pacific. Various people and shop-owners can be spoken with, and frequently attacked if the player so chooses.
Kitano incorporated many of his unique and controversial ideas into the game. For instance, the player can beat up a yakuza gangster at a pachinko gambling establishment, and take the yakuza's money to exchange for prizes. The player can use a hang-glider to fly over into a strange land called the "Red Country" (an amalgam between the Soviet Union and Nazi Germany). The player can gain access to the Red Country if they pass over the four other islands, but a huge mountain blocks the way into the country, and the player will be forced to crash into either the mountain or the ground, resulting in an automatic game over screen. There is also a choice on the password-entry screen ("Punch the old man") which results in an automatic game over, even when the player has not even started the game. Other in-game events include: a game over screen where the player's character is given a funeral, singing karaoke at a pub (using the second-controller's built-in microphone), the main character divorcing his wife and paying a settlement, beating up yakuza, or even punching the main character's wife and children (presumably to death).
The game's plot, where a despondent salaryman seeks to find a hidden treasure on an island, is introduced as having been created by Kitano while he was drunk at a bar; however, Kitano himself explains that the plot was solely the result of an hour-long talk at a café near his production company.
Click the video below to see the game in "action".
The game has been tested on an actual Famicom system and plays great. The photo uploaded is of the actual game I am selling. Check the condition before buying. Make sure that you have the necessary hardware to run Japanese Famicom games before bidding. This cart will not run on an unmodified NES system. It should run on most Famicom clones but I cannot guarantee it's compatibility.
Loose Famicom carts will be wrapped in a removable plastic sleeve and then placed in a bubble wrapped mailer for shipping. Boxed or fragile games will be cushioned with bubble wrap or newspaper and put in a larger box. Please remember, the games will ship from Japan so please allow some additional shipping time. Also during Japanese postal holidays (New Year's, Golden Week, Obon) orders will be delayed while the post office is closed.
As always, if you have any questions about this or any item on the store, you can contact me on:
Facebook at: https://www.facebook.com/JapanRetroDirect/
Twitter at: @JpnRetroDirect
This is from Wikipedia:
On the surface Takeshi no Chōsenjō is a side-scrolling adventure game, where the player character can wander the streets and buildings of Tokyo, and later the islands of the South Pacific. Various people and shop-owners can be spoken with, and frequently attacked if the player so chooses.
Kitano incorporated many of his unique and controversial ideas into the game. For instance, the player can beat up a yakuza gangster at a pachinko gambling establishment, and take the yakuza's money to exchange for prizes. The player can use a hang-glider to fly over into a strange land called the "Red Country" (an amalgam between the Soviet Union and Nazi Germany). The player can gain access to the Red Country if they pass over the four other islands, but a huge mountain blocks the way into the country, and the player will be forced to crash into either the mountain or the ground, resulting in an automatic game over screen. There is also a choice on the password-entry screen ("Punch the old man") which results in an automatic game over, even when the player has not even started the game. Other in-game events include: a game over screen where the player's character is given a funeral, singing karaoke at a pub (using the second-controller's built-in microphone), the main character divorcing his wife and paying a settlement, beating up yakuza, or even punching the main character's wife and children (presumably to death).
The game's plot, where a despondent salaryman seeks to find a hidden treasure on an island, is introduced as having been created by Kitano while he was drunk at a bar; however, Kitano himself explains that the plot was solely the result of an hour-long talk at a café near his production company.
Click the video below to see the game in "action".
The game has been tested on an actual Famicom system and plays great. The photo uploaded is of the actual game I am selling. Check the condition before buying. Make sure that you have the necessary hardware to run Japanese Famicom games before bidding. This cart will not run on an unmodified NES system. It should run on most Famicom clones but I cannot guarantee it's compatibility.
Loose Famicom carts will be wrapped in a removable plastic sleeve and then placed in a bubble wrapped mailer for shipping. Boxed or fragile games will be cushioned with bubble wrap or newspaper and put in a larger box. Please remember, the games will ship from Japan so please allow some additional shipping time. Also during Japanese postal holidays (New Year's, Golden Week, Obon) orders will be delayed while the post office is closed.
As always, if you have any questions about this or any item on the store, you can contact me on:
Facebook at: https://www.facebook.com/JapanRetroDirect/
Twitter at: @JpnRetroDirect